Disenchantment Test
Which Disenchantment character are you?
Disenchantment is an animated fantasy series following the misadventures of a rebellious princess and her companions in the crumbling kingdom of Dreamland. The characters navigate royal conspiracies, family trauma, and magical mishaps while trying to figure out who they are. From cynical demons to naive elves, everyone in this grimy medieval world has a unique way of coping.
Which Disenchantment character are you? For each question, indicate how well it describes your own behavior.
Question 1 of 35
I enjoy encouraging my friends to make bad decisions.
| Disagree | Agree |
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The Disenchantment Test is inspired by psychometric methodology and based on research into the characters of the animated series. The test provides feedback such as the following:
Queen Dagmar
Queen Dagmar is a calculating and elegant noblewoman who uses her maternal warmth as a weapon to manipulate everyone around her. She presents herself as a loving, refined mother to Bean, yet she is driven by a ruthless commitment to a dark family prophecy that requires sacrificing her own daughter. She effortlessly switches between sweet affection and cold cruelty, viewing her family members as mere pawns in her quest for ultimate power. Her relationships are defined by betrayal, as she is incapable of genuine love despite her charming facade. She remains a master manipulator who will destroy kingdoms to achieve her grand destiny.
Luci
Luci is a small, ink-black personal demon who acts as the sarcastic devil on your shoulder. He delights in encouraging bad decisions, drinking, and playing cruel pranks on others. Despite his chaotic and cynical exterior, he possesses a hidden capacity for deep loyalty and affection. He eventually sacrifices his own immortality and the comforts of Hell to protect his friends. He uses sharp sarcasm and dark humor to mask his underlying loneliness and vulnerability. He rejects all forms of authority and prefers to navigate life on his own terms, proving that even a bad influence can be a devoted protector.
Queen Oona
Queen Oona is a reptilian Dankmire princess turned queen who begins as a seemingly cold stepmother but evolves into a fierce, independent pirate captain. Her visible role as an exotic royal masks a deep dissatisfaction with being treated as a political ornament. She maintains her composure through aloof, eerie mannerisms and drug-fueled escapades, yet she possesses unexpected empathy and courage when protecting her family. She happily discards her royal status for the freedom of the high seas, showing that she values autonomy over social expectations. She handles fear with dark humor and calm pragmatism, proving that outsiders can reinvent themselves on their own terms.
King Zog
King Zog is a blustering, violent monarch whose crude exterior hides a man deeply eroded by guilt, grief, and the heavy pressures of rulership. He frequently drops subjects through trapdoors and uses intimidation to mask his emotional pain, yet he secretly hungers for simple, genuine affection away from the demands of his throne. His volatile temper and loud outbursts alienate his family, but his psychological struggles and ultimate breakdown reveal a vulnerable father trying to make amends for his past harshness. He meets stress with denial and anger, but underneath his crown, he is a wounded warrior desperately searching for peace of mind.
Elfo
Elfo is an idealistic, emotionally needy half-elf who leaves his saccharine homeland in search of the messy, painful realities of the wider world. He acts as a self-appointed moral compass for his friends, but his sweet exterior hides a surprisingly selfish streak and a deep-seated resentment of never quite fitting in. He clings to romantic optimism and desperate people-pleasing habits, often chasing affection from those who ignore him. When his high expectations are shattered, he easily spirals into self-pity and passive-aggressive jealousy. He constantly struggles to balance his childish innocence with the harsh compromises of adulthood.
Bean
Bean is a rebellious and self-destructive princess who fights her way through a royal destiny she never wanted. She regularly sabotages arranged marriages, escapes her duties to go bar-hopping, and rushes headfirst into danger with her loyal friends. While she presents a tough, sarcastic exterior to the world, she is deeply scarred by family trauma and desperately craves genuine love. She constantly clashes with authority figures and rejects the traditional expectations of her royal bloodline. She copes with her intense inner anxiety through impulsive adventures and heavy drinking, yet she remains a fiercely protective leader when the people she loves are threatened.
Prince Derek
Prince Derek is a shy and gentle prince who often feels overlooked and underestimated in the chaotic royal court of Dreamland. He prefers peaceful diplomacy and quiet hobbies over the violent, loud demands of his warrior father, King Zøg. Though he is easily influenced by dominant personalities and struggles with immense stage fright when thrust into leadership, he possesses a deep moral compass and a genuine desire to do the right thing. He tends to bond with other quiet outcasts and unusual creatures, showing a sensitivity that his family lacks. Ultimately, he is a reluctant leader who values harmony over power.
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